Integrar o SDK dos anúncios para dispositivos móveis do Google a um app Flutter é a primeira etapa
para exibir anúncios e gerar receita. Depois de integrar o SDK, você
pode implementar um ou mais formatos de anúncio compatíveis.
O ID do app do Ad Manager precisa estar incluído no AndroidManifest.xml.
Caso contrário, o app vai falhar ao ser iniciado.
Adicione o ID do app do Ad Manager, conforme
identificado na interface da Web dessa plataforma,
ao arquivo android/app/src/main/AndroidManifest.xml do app. Para isso, adicione uma
tag <meta-data> com o nome com.google.android.gms.ads.APPLICATION_ID.
Em android:value, insira o ID do seu app entre aspas, conforme mostrado:
Use o mesmo value ao inicializar o plug-in no código do Dart.
Consulte o
guia do Android
para mais informações sobre como configurar o arquivo AndroidManifest.xml e definir
o ID do app.
iOS
Atualizar o Info.plist
No arquivo ios/Runner/Info.plist do seu app, adicione uma chave GADApplicationIdentifier
com um valor de string do ID do app do Ad Manager, conforme
identificado na interface da Web dessa plataforma:
Você precisa transmitir o mesmo valor ao inicializar o plug-in no código do Dart.
Consulte
o guia do iOS
para mais informações sobre como configurar Info.plist e definir o ID do app.
Inicializar o SDK dos anúncios para dispositivos móveis
Antes de carregar anúncios, chame
MobileAds.instance.initialize().
Isso vai inicializar o SDK dos anúncios para dispositivos móveis e retornar um Future que será concluído quando
a inicialização terminar ou após um tempo limite de 30 segundos. Chame initialize()
assim que possível.
// Initialize the Mobile Ads SDK.MobileAds.instance.initialize();
Depois da importação do SDK de anúncios para dispositivos móveis, você poderá implementar um anúncio.
No Ad Manager, há vários formatos diferentes de anúncio.
Escolha a opção que melhor se ajusta à experiência do usuário no seu app.
Banner
Anúncios retangulares que aparecem na parte de cima ou de baixo da tela do dispositivo. Enquanto
os usuários interagem com o app, os anúncios permanecem na tela e podem ser atualizados automaticamente depois de algum tempo. Se você começou a usar a publicidade
para dispositivos móveis agora, eles são uma ótima opção.
São anúncios de tela cheia que cobrem a interface de um app até serem fechados pelo usuário.
A melhor hora para os usar é em pausas naturais no fluxo de execução de um app, por exemplo,
entre níveis de um jogo ou após a conclusão de uma tarefa.
São anúncios personalizáveis que combinam com a aparência do seu app. Você decide como e
onde eles aparecem. Assim, o layout fica mais alinhado ao design do aplicativo.
São anúncios que recompensam os usuários por assistir vídeos curtos e interagir com
pesquisas e anúncios jogáveis. Eles são ideais para gerar receita com usuários que acessam conteúdo sem custo para jogar.
[[["Fácil de entender","easyToUnderstand","thumb-up"],["Meu problema foi resolvido","solvedMyProblem","thumb-up"],["Outro","otherUp","thumb-up"]],[["Não contém as informações de que eu preciso","missingTheInformationINeed","thumb-down"],["Muito complicado / etapas demais","tooComplicatedTooManySteps","thumb-down"],["Desatualizado","outOfDate","thumb-down"],["Problema na tradução","translationIssue","thumb-down"],["Problema com as amostras / o código","samplesCodeIssue","thumb-down"],["Outro","otherDown","thumb-down"]],["Última atualização 2025-09-02 UTC."],[[["\u003cp\u003eThis guide explains how to integrate Google Mobile Ads SDK into a Flutter app for monetization with Ad Manager.\u003c/p\u003e\n"],["\u003cp\u003eBefore starting, ensure you meet the prerequisites, which include specific Flutter, Android, and iOS requirements.\u003c/p\u003e\n"],["\u003cp\u003eYou must update your AndroidManifest.xml or Info.plist with your Ad Manager app ID for Android and iOS respectively, then initialize the Mobile Ads SDK in your Dart code.\u003c/p\u003e\n"],["\u003cp\u003eThe SDK supports banner, interstitial, native, and rewarded ad formats - select the one that best suits your app.\u003c/p\u003e\n"],["\u003cp\u003eDetailed implementation steps are provided for each ad format after the initial integration is complete.\u003c/p\u003e\n"]]],["Publishers monetize Flutter apps by integrating the Google Mobile Ads SDK. This involves importing the SDK plugin and setting up platform-specific configurations. For Android, update `AndroidManifest.xml` with the Ad Manager app ID; for iOS, update `Info.plist`. Initialize the SDK using `MobileAds.instance.initialize()` before loading ads. Finally, choose an ad format: banner, interstitial, native, or rewarded, each with detailed implementation guides. Ensure you have the latest SDK version for full privacy compliance.\n"],null,["Select platform: [Android](/ad-manager/mobile-ads-sdk/android/quick-start \"View this page for the Android platform docs.\") [iOS](/ad-manager/mobile-ads-sdk/ios/quick-start \"View this page for the iOS platform docs.\") [Unity](/ad-manager/mobile-ads-sdk/unity/quick-start \"View this page for the Unity platform docs.\") [Flutter](/ad-manager/mobile-ads-sdk/flutter/quick-start \"View this page for the Flutter platform docs.\")\n\n\u003cbr /\u003e\n\nIntegrating Google Mobile Ads SDK into a Flutter app is the first step\ntoward displaying ads and earning revenue. Once you've integrated the SDK, you\ncan proceed to implement one or more of the supported ad formats.\n\nPrerequisites\n\n- Flutter 3.27.0 or higher\n- Android\n - Latest version of Android Studio\n- iOS\n - Latest version of Xcode with [enabled command-line\n tools](//flutter.dev/docs/get-started/install/macos#install-xcode)\n\nImport Google Mobile Ads SDK\n\n- Include the [Google Mobile Ads SDK for Flutter\n plugin](//pub.dev/packages/google_mobile_ads/install) in your Flutter project.\n\nPlatform specific setup\n\n\n| **Important:** Use the latest Google Mobile Ads SDK so that you have access to all the privacy compliance features.\n\n\u003cbr /\u003e\n\nAndroid\n\n**Update AndroidManifest.xml**\n\nThe Ad Manager app ID must be included in the `AndroidManifest.xml`.\nFailure to do so results in a crash on app launch.\n\nAdd the Ad Manager app ID, as\n\n[identified in the Ad Manager web interface](//support.google.com/admanager/answer/15014197),\n\nto the app's `android/app/src/main/AndroidManifest.xml` file by adding a\n`\u003cmeta-data\u003e` tag with the name `com.google.android.gms.ads.APPLICATION_ID`.\nFor `android:value`, insert your own app ID in quotes as shown: \n\n \u003cmanifest\u003e\n \u003capplication\u003e\n \u003c!-- Sample Ad Manager app ID: ca-app-pub-3940256099942544~3347511713 --\u003e\n \u003cmeta-data\n android:name=\"com.google.android.gms.ads.APPLICATION_ID\"\n android:value=\"ca-app-pub-xxxxxxxxxxxxxxxx~yyyyyyyyyy\"/\u003e\n \u003capplication\u003e\n \u003cmanifest\u003e\n\nUse the same `value` when you initialize the plugin in your Dart code.\n\nSee the\n\n[Android guide](/ad-manager/mobile-ads-sdk/android/quick-start#update_your_androidmanifestxml)\n\nfor more information about configuring `AndroidManifest.xml` and setting up\nthe app ID.\n\niOS\n\n**Update Info.plist**\n\nIn your app's `ios/Runner/Info.plist` file, add a `GADApplicationIdentifier`\nkey with a string value of your Ad Manager app ID, as\n[identified in the Ad Manager web interface](//support.google.com/admanager/answer/15014197): \n\n \u003ckey\u003eGADApplicationIdentifier\u003c/key\u003e\n \u003cstring\u003eca-app-pub-################~##########\u003c/string\u003e\n\nYou must pass the same value when you initialize the plugin in your Dart code.\n\nSee the\n\n[iOS guide](/ad-manager/mobile-ads-sdk/ios/quick-start#update_your_infoplist)\n\nfor more information about configuring `Info.plist` and setting up the app ID.\n\nInitialize the Mobile Ads SDK\n\nBefore loading ads, have your app initialize Google Mobile Ads SDK by calling\n[`MobileAds.instance.initialize()`](//pub.dev/documentation/google_mobile_ads/latest/google_mobile_ads/MobileAds/initialize.html)\nwhich initializes the SDK and returns a `Future` that finishes once\ninitialization is complete, or after a 30-second timeout. Call `initialize()`\nas early as possible. \n\n // Initialize the Mobile Ads SDK.\n MobileAds.instance.initialize(); \n https://github.com/googleads/googleads-mobile-flutter/blob/82c58b3202d8b9391e4d3ec39b045032e90cf331/samples/admob/banner_example/lib/main.dart#L229-L230\n\nSelect an ad format\n\nAfter Google Mobile Ads SDK is imported, you're ready to implement an ad.\nAd Manager offers a number of different ad formats, so you can choose\nthe one that best fits your app's user experience.\n\nBanner\n\nRectangular ads that appear at the top or bottom of the device screen. Banner\nads stay on screen while users are interacting with the app, and can refresh\nautomatically after a certain period of time. If you're new to mobile\nadvertising, they're a great place to start. \n\n[Implement a Banner ad](/ad-manager/mobile-ads-sdk/flutter/banner)\n\nInterstitial\n\nFull-screen ads that cover the interface of an app until closed by the user.\nThey're best used at natural pauses in the flow of an app's execution, such as\nin between levels of a game or just after completing a task. \n\n[Implement an Interstitial ad](/ad-manager/mobile-ads-sdk/flutter/interstitial)\n\nNative\n\nCustomizable ads that match the look and feel of your app. You decide how and\nwhere they're placed, so the layout is more consistent with your app's design. \n\n[Implement a Native ad](/ad-manager/mobile-ads-sdk/flutter/native)\n\nRewarded\n\nAds that reward users for watching short videos and interacting with playable\nads and surveys. Good for monetizing free-to-play users. \n\n[Implement a Rewarded ad](/ad-manager/mobile-ads-sdk/flutter/rewarded)"]]