The Co-Doing API is used to synchronize arbitrary data between meeting participants. This can be any data that your app depends on.
You must serialize the data to a Uint8Array
for it to be transmitted. For more
information, see the JavaScript standard library
reference.
If you aren't sure how to serialize your data, review the code samples following.
This guide explains how to implement the Co-Doing API.
Get started
To use the Co-Doing API, you first must Deploy a Meet Add-on. Once you've completed those steps, you can start using the Co-Doing API from within your new add-on.
To use the Co-Doing API, start by getting an
AddonSession
object,
which serves as the entry point for Google Meet co-activities:
TypeScript
const session = await window.meet.addon.createAddonSession({
cloudProjectNumber: "CLOUD_PROJECT_NUMBER",
});
Replace CLOUD_PROJECT_NUMBER with the project number of your Google Cloud project.
Create a co-doing client
To get started, create a
CoDoingClient
object from your AddonSession
.
To create a CoDoingClient
, call the
createCoDoingClient()
method and provide a
CoDoingDelegate
object.
The CoDoingDelegate
is how the Co-Doing API
updates your app whenever it has a new state available. It's expected that, when
the
onCoDoingStateChanged()
method is called, your app immediately applies the new state.
The following code sample shows how to use the Co-Doing API:
TypeScript
interface MyState {
someString: string;
someNumber: number;
}
/**
* Serialize/deserialize using JSON.stringify
* You can use any method you want; this is included for as an example
*/
function toBytes(state: MyState): Uint8Array {
return new TextEncoder().encode(JSON.stringify(state));
}
function fromBytes(bytes: Uint8Array): MyState {
return JSON.parse(new TextDecoder().decode(bytes)) as MyState;
}
const coDoingClient = await addonSession.createCoDoingClient({
activityTitle: "ACTIVITY_TITLE",
onCoDoingStateChanged(coDoingState: CoDoingState) {
const newState = fromBytes(coDoingState.bytes);
// This function should apply the new state to your ongoing CoDoing activity
},
});
Replace ACTIVITY_TITLE with the title of your activity.
Manage current state
When users take action in your app, it's expected that your app immediately
calls the
broadcastStateUpdate()
method.
The following code sample shows an implementation of the
broadcastStateUpdate()
method:
TypeScript
const myState: MyState = {
someString: "SOME_STRING",
someNumber: 0
};
document.getElementById('some-button').onClick(() => {
myState.someNumber = myState.someNumber + 1;
coDoingClient.broadcastStateUpdate({ bytes: toBytes(myState) });
});
Replace SOME_STRING with the app's current state.