Interstitial ads are full-screen ads that cover the interface of an app until closed by the user. They're typically displayed at natural transition points in the flow of an app, such as between activities or during the pause between levels in a game. When an app shows an interstitial ad, the user has the choice to either tap on the ad and continue to its destination or close it and return to the app. Case study.
This guide shows you how to integrate interstitial ads into Android and iOS apps using the Google Mobile Ads C++ SDK.
Prerequisites
- Complete Get started.
- (Android only) Familiarity working with JNI
jobject
references (see Android JNI tips).
Always test with test ads
When building and testing your apps, make sure you use test ads rather than live, production ads. Failure to do so can lead to suspension of your account.
The easiest way to load test ads is to use our dedicated test ad unit ID for interstitials, which varies per device platform:
- Android:
ca-app-pub-3940256099942544/1033173712
- iOS:
ca-app-pub-3940256099942544/4411468910
They've been specially configured to return test ads for every request, and you're free to use it in your own apps while coding, testing, and debugging. Just make sure you replace it with your own ad unit ID before publishing your app.
For more information about how the Mobile Ads SDK's test ads work, see Test Ads.
Implementation
The main steps to integrate interstitial ads are:
- Load an ad.
- Register for callbacks.
- Display the ad and handle its lifecycle events.
Configure an InterstitialAd
Interstitial ads are displayed in InterstitialAd
objects, so the first step
toward integrating interstitial ads into your app is to create and initialize an
InterstitialAd
object.
Add the following header to your app's C++ code:
#include "firebase/gma/interstial_ad.h"
Declare and instantiate an
InterstitialAd
object:firebase::gma::InterstitialAd* interstitial_ad; interstitial_ad = new firebase::gma::InterstitialAd();
Initialize the
InterstitialAd
instance using your parent view cast to anAdParent
type. The parent view is a JNIjobject
reference to an AndroidActivity
or a pointer to an iOSUIView
.// my_ad_parent is a jobject reference to an Android Activity or // a pointer to an iOS UIView. firebase::gma::AdParent ad_parent = static_cast<firebase::gma::AdParent>(my_ad_parent); firebase::Future<void> result = interstitial_ad->Initialize(ad_parent);
As an alternative to retaining the future as a variable, you can periodically check the status of the initialization operation by invoking
InitializeLastResult()
on theInterstitialAd
object. This may be helpful for keeping track of the initialization process in your global game loop.// Monitor the status of the future in your game loop: firebase::Future<void> result = interstitial_ad->InitializeLastResult(); if (result.status() == firebase::kFutureStatusComplete) { // Initialization completed. if(future.error() == firebase::gma::kAdErrorCodeNone) { // Initialization successful. } else { // An error has occurred. } } else { // Initialization on-going. }
For more information about working with firebase::Future
, see
Use Futures to monitor the completion status of method
calls.
Load an ad
Loading an ad is accomplished using the LoadAd()
method on the
InterstitialAd
object. The load method requires that you've initialized the
InterstitialAd
object, and that you have your ad unit ID and an AdRequest
object. A firebase::Future
is returned which you can use to monitor the state
and result of the load operation.
The following code shows how to load an ad once the InterstitialAd
has been
successfully initialized:
firebase::gma::AdRequest ad_request;
firebase::Future<firebase::gma::AdResult> load_ad_result;
load_ad_result = interstitial_ad->LoadAd(interstitial_ad_unit_id, ad_request);
Register for callbacks
You must extend the FullScreenContentListener
class in order to receive
notifications of interstitial ad presentation and lifecycle events. Your custom
FullScreenContentListener
subclass can be registered through the
InterstitialAd::SetFullScreenContentListener()
method, and it will receive
callbacks when the ad presents successfully or unsuccessfully as well as when
it's dismissed.
The following code shows how to extend the class and assign it to the ad:
class ExampleFullScreenContentListener : public firebase::gma::FullScreenContentListener { public: ExampleFullScreenContentListener() {} void OnAdClicked() override { // This method is invoked when the user clicks the ad. } void OnAdDismissedFullScreenContent() override { // This method is invoked when the ad dismisses full screen content. } void OnAdFailedToShowFullScreenContent(const AdError& error) override { // This method is invoked when the ad failed to show full screen content. // Details about the error are contained within the AdError parameter. } void OnAdImpression() override { // This method is invoked when an impression is recorded for an ad. } void OnAdShowedFullScreenContent() override { // This method is invoked when the ad showed its full screen content. } }; ExampleFullScreenContentListener* full_screen_content_listener = new ExampleFullScreenContentListener(); interstitial_ad->SetFullScreenContentListener(full_screen_content_listener);
InterstitialAd
is a one-time-use object. This means that once an interstitial
ad is shown, it cannot be shown again. A best practice is to load another
interstitial ad in the OnAdDismissedFullScreenContent()
method of your
FullScreenContentListener
so that the next interstitial ad starts loading as
soon as the previous one is dismissed.
Display the ad
Interstitials should be displayed during natural pauses in the flow of an app.
Between levels of a game is a good example, or after the user completes a task.
While the FullScreenContentListener
can be used to determine when an ad has
shown its full screen content, the future returned by Show()
will also signal
when the ad has been successfully shown.
firebase::Future<void> result = interstitial_ad->Show();
Best practices
- Consider whether interstitial ads are the right type of ad for your app.
- Interstitial ads work best in apps with natural transition points. The conclusion of a task within an app, like sharing an image or completing a game level, creates such a point. Because the user is expecting a break in the action, it's easy to present an interstitial ad without disrupting their experience. Make sure you consider at which points in your app's workflow you'll display interstitial ads and how the user is likely to respond.
- Remember to pause the action when displaying an interstitial ad.
- There are a number of different types of interstitial ads: text, image,
video, and more. It's important to make sure that when your app displays an
interstitial ad, it also suspends its use of some resources to allow the ad to
take advantage of them. For example, when you make the call to display an
interstitial ad, be sure to pause any audio output being produced by your app.
You can resume playing sounds in the
OnAdDismissedFullScreenContent
method of your installedFullScreenContentListener
which will be invoked when the user has finished interacting with the ad. In addition, consider temporarily halting any intense computation tasks (such as a game loop) while the ad is being displayed. This will ensure that the user doesn't experience slow or unresponsive graphics or stuttered video. - Allow for adequate loading time.
- Just as it's important to make sure you display interstitial ads at an appropriate time, it's also important to make sure the user doesn't have to wait for them to load. Loading the ad in advance before you intend to show can ensure that your app has a fully loaded interstitial ad at the ready when the time comes to display one.
- Don't flood the user with ads.
- While increasing the frequency of interstitial ads in your app might seem like a great way to increase revenue, it can also degrade the user experience and lower clickthrough rates. Make sure that users aren't so frequently interrupted that they're no longer able to enjoy the use of your app.
- Don't use the load completion future to show the interstitial.
- This can cause a poor user experience. Instead, pre-load the ad before you need to show it.
Additional resources
Example in GitHub
- View the source code of our example quickstart app in GitHub.
Mobile Ads Garage video tutorials
Success stories
Next steps
- If you haven't already, create your own interstitial ad unit in the AdMob UI.
- Learn about ad targeting and interstitial ad guidelines.