Google. Maps. Event. MapLoadedArgs
Encapsulates arguments for MapEvents.Loaded.
Summary
Public attributes |
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Errors
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readonly int
The number of network errors since the last
MapLoaded event. |
Public attributes
Errors
readonly int Google::Maps::Event::MapLoadedArgs::Errors
The number of network errors since the last MapLoaded
event.
If this value is zero, then all UnityEngine.GameObjects from calls to MapsService.LoadMap before this event are ready. If this value is non-zero, then there might be parts of the map that didn't load successfully. To retry, call MapsService.LoadMap again.