Google. Maps. Unity. Intersections. IntersectionArm
Represents an outgoing/incoming road from an intersection.
Summary
Properties |
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Cancel
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bool
Whether to cancel the construction of this arm.
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Material
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Material
The material to apply to the arm submesh. If this is not set, the material defined in Feature.Style.SegmentishStyle.IntersectionMaterial is used by default.
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Segment
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The segment that this arm lies on.
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Public functions |
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IsTwoWay(float joinLength)
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bool
Returns true if this intersection arm is two-way with the given join length.
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Properties
Cancel
bool Cancel
Whether to cancel the construction of this arm.
Material
Material Material
The material to apply to the arm submesh. If this is not set, the material defined in Feature.Style.SegmentishStyle.IntersectionMaterial is used by default.
Segment
Segment Segment
The segment that this arm lies on.
A road may be composed of multiple segments. In cases where an arm lies on multiple segments, this holds the first segment closest to the intersection center.
Public functions
IsTwoWay
bool IsTwoWay( float joinLength )
Returns true if this intersection arm is two-way with the given join length.
Details | |||
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Parameters |
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Returns |
True if this intersection arm is two-way with the given join length.
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