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Rewarded interstitial is a type of incentivized ad format that lets you offer rewards for ads that appear automatically during natural app transitions. Unlike rewarded ads, users aren't required to opt-in to view a rewarded interstitial.

Prerequisites

Always test with test ads

The sample code below contains an ad unit ID which you can use to request test ads. It's been specially configured to return test ads rather than production ads for every request, making it safe to use.

However, after you've registered an app in the AdMob web interface and created your own ad unit IDs for use in your app, explicitly configure your device as a test device during development.

Android

ca-app-pub-3940256099942544/5354046379

iOS

ca-app-pub-3940256099942544/6978759866

Initialize the Mobile Ads SDK

Before loading ads, have your app initialize the Mobile Ads SDK by calling MobileAds.Initialize(). This needs to be done only once, ideally at app launch.

using GoogleMobileAds;
using GoogleMobileAds.Api;

public class GoogleMobileAdsDemoScript : MonoBehaviour
{
    public void Start()
    {
        // Initialize the Google Mobile Ads SDK.
        MobileAds.Initialize((InitializationStatus initStatus) =>
        {
            // This callback is called once the MobileAds SDK is initialized.
        });
    }
}

If you're using mediation, wait until the callback occurs before loading ads as this will ensure that all mediation adapters are initialized.

Implementation

The main steps to integrate rewarded interstitial ads are:

  1. Load the rewarded interstitial ad
  2. [Optional] Validate server-side verification (SSV) callbacks
  3. Show the rewarded interstitial ad with reward callback
  4. Listen to rewarded interstitial ad events
  5. Clean up the rewarded interstitial ad
  6. Preload the next rewarded interstitial ad

Load the rewarded interstitial ad

Loading a rewarded interstitial ad is accomplished using the static Load() method on the RewardedInterstitialAd class. The load method requires an ad unit ID, an AdRequest object, and a completion handler which gets called when ad loading succeeds or fails. The loaded RewardedInterstitialAd object is provided as a parameter in the completion handler. The example below shows how to load a RewardedInterstitialAd.


  // These ad units are configured to always serve test ads.
#if UNITY_ANDROID
  private string _adUnitId = "ca-app-pub-3940256099942544/5354046379";
#elif UNITY_IPHONE
  private string _adUnitId = "ca-app-pub-3940256099942544/6978759866";
#else
  private string _adUnitId = "unused";
#endif

  private RewardedInterstitialAd _rewardedInterstitialAd;

  /// <summary>
  /// Loads the rewarded interstitial ad.
  /// </summary>
  public void LoadRewardedInterstitialAd()
  {
      // Clean up the old ad before loading a new one.
      if (_rewardedInterstitialAd != null)
      {
            _rewardedInterstitialAd.Destroy();
            _rewardedInterstitialAd = null;
      }

      Debug.Log("Loading the rewarded interstitial ad.");

      // create our request used to load the ad.
      var adRequest = new AdRequest();
      adRequest.Keywords.Add("unity-admob-sample");

      // send the request to load the ad.
      RewardedInterstitialAd.Load(_adUnitId, adRequest,
          (RewardedInterstitialAd ad, LoadAdError error) =>
          {
              // if error is not null, the load request failed.
              if (error != null || ad == null)
              {
                  Debug.LogError("rewarded interstitial ad failed to load an ad " +
                                 "with error : " + error);
                  return;
              }

              Debug.Log("Rewarded interstitial ad loaded with response : "
                        + ad.GetResponseInfo());

              _rewardedInterstitialAd = ad;
          });
  }

[Optional] Validate server-side verification (SSV) callbacks

Apps that require extra data in server-side verification callbacks should use the custom data feature of rewarded interstitial ads. Any string value set on a rewarded ad object is passed to the custom_data query parameter of the SSV callback. If no custom data value is set, the custom_data query parameter value won't be included in the SSV callback.

The following code sample demonstrates how to set the SSV options after the rewarded interstitial ad is loaded.

// send the request to load the ad.
RewardedInterstitialAd.Load(_adUnitId,
                            adRequest,
                            (RewardedInterstitialAd ad, LoadAdError error) =>
    {
        // If the operation failed, an error is returned.
        if (error != null || ad == null)
        {
            Debug.LogError("Rewarded interstitial ad failed to load an ad " +
                           " with error : " + error);
            return;
        }

        // If the operation completed successfully, no error is returned.
        Debug.Log("Rewarded interstitial ad loaded with response : " +
                   ad.GetResponseInfo());
        
        // Create and pass the SSV options to the rewarded ad.
        var options = new ServerSideVerificationOptions
                              .Builder()
                              .SetCustomData("SAMPLE_CUSTOM_DATA_STRING")
                              .Build()
        ad.SetServerSideVerificationOptions(options);
        
});

If you want to set the custom reward string, you must do so before showing the ad.

Show the rewarded interstitial ad with reward callback

When presenting your ad, you must provide a callback to handle the reward for the user. Ads can only be shown once per load. Use the CanShowAd() method to verify that the ad is ready to be shown.

The following code presents the best method for displaying a rewarded interstitial ad.

public void ShowRewardedInterstitialAd()
{
    const string rewardMsg =
        "Rewarded interstitial ad rewarded the user. Type: {0}, amount: {1}.";

    if (rewardedInterstitialAd != null && rewardedInterstitialAd.CanShowAd())
    {
        rewardedInterstitialAd.Show((Reward reward) =>
        {
            // TODO: Reward the user.
            Debug.Log(String.Format(rewardMsg, reward.Type, reward.Amount));
        });
    }
}

Listen to rewarded interstitial ad events

To further customize the behavior of your ad, you can hook into a number of events in the ad's lifecycle. Listen for these events by registering a delegate as shown below.

private void RegisterEventHandlers(RewardedInterstitialAd ad)
{
    // Raised when the ad is estimated to have earned money.
    ad.OnAdPaid += (AdValue adValue) =>
    {
        Debug.Log(String.Format("Rewarded interstitial ad paid {0} {1}.",
            adValue.Value,
            adValue.CurrencyCode));
    };
    // Raised when an impression is recorded for an ad.
    ad.OnAdImpressionRecorded += () =>
    {
        Debug.Log("Rewarded interstitial ad recorded an impression.");
    };
    // Raised when a click is recorded for an ad.
    ad.OnAdClicked += () =>
    {
        Debug.Log("Rewarded interstitial ad was clicked.");
    };
    // Raised when an ad opened full screen content.
    ad.OnAdFullScreenContentOpened += () =>
    {
        Debug.Log("Rewarded interstitial ad full screen content opened.");
    };
    // Raised when the ad closed full screen content.
    ad.OnAdFullScreenContentClosed += () =>
    {
        Debug.Log("Rewarded interstitial ad full screen content closed.");
    };
    // Raised when the ad failed to open full screen content.
    ad.OnAdFullScreenContentFailed += (AdError error) =>
    {
        Debug.LogError("Rewarded interstitial ad failed to open " +
                       "full screen content with error : " + error);
    };
}

Clean up the rewarded interstitial ad

When you are finished with a RewardedInterstitialAd, make sure to call the Destroy() method before dropping your reference to it:

_rewardedInterstitialAd.Destroy();

This notifies the plugin that the object is no longer used and the memory it occupies can be reclaimed. Failure to call this method results in memory leaks.

Preload the next rewarded interstitial ad

RewardedInterstitialAd is a one-time-use object. This means once a rewarded interstitial ad is shown, the object can't be used again. To request another rewarded interstitial ad, you'll need to load a new RewardedInterstitialAd object.

To prepare an rewarded interstitial ad for the next impression opportunity, preload the rewarded interstitial ad once the OnAdFullScreenContentClosed or OnAdFullScreenContentFailed ad event is raised.

private void RegisterReloadHandler(RewardedInterstitialAd ad)
{
    // Raised when the ad closed full screen content.
    ad.OnAdFullScreenContentClosed += ()
    {
        Debug.Log("Rewarded interstitial ad full screen content closed.");

        // Reload the ad so that we can show another as soon as possible.
        LoadRewardedInterstitialAd();
    };
    // Raised when the ad failed to open full screen content.
    ad.OnAdFullScreenContentFailed += (AdError error) =>
    {
        Debug.LogError("Rewarded interstitial ad failed to open " +
                       "full screen content with error : " + error);

        // Reload the ad so that we can show another as soon as possible.
        LoadRewardedInterstitialAd();
    };
}

Additional resources